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Foundations

Foundations

Adaptive

Liquid material

Adaptive, refractive surfaces inspired by 2026 Liquid Glass — CSS meta-materials with pointer-driven speculars, chromatic edges, and tint recipes. Product-safe: solid fallbacks on lite bandwidth and reduced transparency.

Approximation, not physics

True refraction needs native / WebGL. Foundry Liquid composites specular + tint + frost + fringe + caustics so product UI can feel liquid without shipping a 3D engine.
bandwidth: balanced
liquid active
BandwidthGlass foundation

Interactive playground

Move pointer over panels — specular follows light

Liquid · volt
track pointer

Adaptive panel

Refractive chrome

Tints shift with recipe. Specular and caustics follow your pointer. Lite mode collapses to solid card automatically.

F

Orb + slab

Same tint system

Material layers

01

Specular

Highlight that tracks --liquid-x / --liquid-y (pointer)

02

Adaptive tint

Primary / hot / chart washes via data-liquid-tint

03

Frost base

backdrop-filter blur + saturate over controlled stage

04

Chromatic fringe

::before gradient edge — refractive border

05

Caustics

::after soft-light smears offset from specular

Tint recipes

Tokens

TokenRole
--liquid-x / --liquid-ySpecular origin (%, pointer-driven)
--liquid-blur22px default frost
--liquid-saturate1.55 backdrop chroma boost
--liquid-tint-a/b/cAdaptive color washes
--liquid-specularHighlight intensity
--liquid-fringe-a/b/cChromatic edge colors
--liquid-baseUnderlying frosted fill
--liquid-depthInset highlight + outer glow

Implementation

Import from @/components/ui/liquid

Do

  • Use LiquidStage or controlled mesh behind every liquid panel
  • Reserve full liquid materials for heroes, FABs clusters, and premium chrome
  • Keep body reading text on solid cards when density is high
  • Respect lite bandwidth and prefers-reduced-transparency (auto solid)

Don’t

  • Claim true optical refraction — this is a CSS meta-material approximation
  • Animate blur radius continuously
  • Stack liquid panels three-deep
  • Track pointer without reduced-motion guard (hook handles this)

Stack with Glass

Use Glass for everyday frost chrome; upgrade to Liquid for heroes, immersive worlds, and premium moments. Both share lite fallbacks.